All of a sudden you’re just told that you’re trapped and need to follow a set of directions from a voice you don’t know. Additionally, there’s no real build up here. This is meant to create suspense, but because I don’t feel invested in Alex at all, the initial mystery only serves to confuse and annoy me. The story is given to us in sporadic, vague pieces. Each floor has a room full of color-coded puzzles that you need to solve to essentially hack your way out. To escape the hotel, Cooper tells you to go floor by floor. You discover early on in the game that the Penrose Hotel is a digital hotel meant to be the ultimate vacation (because it’s a simulation and can in turn be “perfect”). On the other end is a person named Cooper who explains that they’re going to try and get you out of this hotel and that your memory is effectively gone. Shortly after beginning your day, which always involves breakfast at the restaurant downstairs, you receive a phone call. The game begins with you, Alex, waking up in The Penrose Hotel. That being said, I don’t think The Spectrum Retreat creates an intriguing story, but I’m sure some players will find it captivating. However, I’m a firm believer that a good story is recognized by all. Narrative is a complicated thing, because what resonates with some fans will not resonate with all.
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